Editing the attach transform
Much like a normal controller or grabbable object, the attach transform tells us how the object will be grabbed. If you pres play while an XR socket interaction is a child, it'll automatically create an attach transform for the object. You can edit the direction, angle and such to your liking while in the play mode, then save the transform component data when you're done editing the attach transform.
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Creating the attach component
As before, create an empty game object and rename it to attach. Paste into the transform component the copy component we had copied from the edit in the previous step. Next, paste the attached child object onto the XR Socket Interactor's attach transform.
Creating events
Under interactable events, we can create events that will trigger once an object enters the zone or leaves the snap zone.