No One's Home (2) - Unity3d

Issues and Fixes

1. Door would be walk-through.

- To fix the walk-through door, I added a box collider onto the door so that the character could not walk through it. I believe that the mesh collider was simply too thin so that the character could phase through the door. 

- Update: Decided that the box collider wasn't doing so great with the hinge joint and so I decided to come up with another way. Going with how walls work, I toggled on the Mesh Collider Convex setting so that the character controller could not walk through it




2. Door could not open

- Turns out that it wasn't the door that was having the issue, it was the interaction. more details on next.

3. Interactor bugged when walking

- Because I was using an XR Ray Interactor when moving forward the option Anchor control made it so that the object I was holding was moving not in sync with my character