No One's Home (1) - Unity3d

Main Floor:

We've created the base floor for the main floor and added walls to create hallways.


We have our XR Rig starting at the bottom where the green square is located.

We've added the movement script in the previous blog posts to the character, and also added hand models to the hand.

Doors:

We have multiple doors but none of the doors have a handle object attached to the door. Therefore, depending on the type of door handle, we have to create an object to be the grabbable object for our hands for each door.


Much like the drawer, we add a hinge join to the door object ( not the frame ) to limit how far the door can open.


Bugs:
-
Door not opening correctly, possibly due to grabbing the wrong sphere collider.

- Door is walk through

- Character movement not exactly as fluid as I'd like it to be.


To Do:

Going to have to change how the XR Ray interaction work, so that it only works up close and grabs the first object within its visible ray.

Door might need a collider so that it's not a walkthrough wall.

Character auto crouching when going up onto angle of the wall and even small furniture, will change to not be able to go up furniture.